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ever pick up a game you worked on and left for a long time?

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    ever pick up a game you worked on and left for a long time?

    i just picked up a game i hadnt worked on in ages and its such a pain to figure out what switches i used, what i was trying to get from an event i half started and what direction i was going with the game. though i enjoyed not having to start entirely from scratch, i sometimes feel that i realy need to in order to be able to put it all together. have any of you picked up a rpgmaker game you stoped developing? did you decide to start over or figure out what you have and build to fix it? do you get frusteraited and put it down again?

    Thank you Ωbright for the sig fix!
    Card Three is released! You can find it here!

    #2
    Re: ever pick up a game you worked on and left for a long time?

    Sounds like when I picked back up my game a few months back. I had all the switches down, but as I was looking through the code (to rewrite the dialogue, mostly), there were a few instances of "what in the world was I doing". Wondering why I did some things certain ways when it would've been simpler and less memory consuming to do it another way, plus a few bits of unneccessary scripting. Plus there was the fun task of figuring out how I was determining monster stats, experience, and money before. Most of all, there's a special chest I had laying out that said something like "What's this for? Wait and see!" and I have no idea what I was planning on doing for it. Still there, actually.

    Needless to say, I kept going at it.
    "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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      #3
      Re: ever pick up a game you worked on and left for a long time?

      do you go over your game and snug events down so they use less memory? i put 5 hours into mine seeing what everything does and shrinking the horrendous space eating events i had.

      if the game gets into a demo version ill release it here but thats not likely to happen for a while. im too finiky with my game making, not so long ago i was working on an iron cheif idea, managed to acualy make a half decent effort out of it. perhaps ill finish that up and release it as a short tester for people to see how to do it.

      Thank you Ωbright for the sig fix!
      Card Three is released! You can find it here!

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        #4
        Re: ever pick up a game you worked on and left for a long time?

        Pfft, if anything, events wound up taking even more memory than before because I "improved" on them. But like I said, I found a few events that wound up taking unneccessary memory. Example, I found a room with an intro event that would activate depending on if Room A is lit, if Room B is lit, if Room A is lit and Room B isn't, and if both Room A and Room B are lit. The thing was, it hardly mattered if Room B was lit or not. That's four whole pages of unneccessary scripting cut out.
        "What if like...there was an exact copy of you somewhere, except they're the opposite gender, like you guys could literally have a freaky friday moment and nothing would change. Imagine the best friendship that could be found there."

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