Wow, I used my first icon! I always hated those things, but I figure "know your enemy!" is a healthy attitude!
Anyway:
Has anyone found a good use for the duplicate command in RPGM2?
I was playing with the commands I had been ignoring just to see what I was missing and found many questions about this command. First thing I did was to just tell it to duplicate a character 1X, 1Y, 0Z away. I wound up with a train of that character!
Trying to make the best of it I thought I could populate a town with scripts that would change the character model depending on it's X or Y coordinate and spread the separation out. That just did not work. They all acted based on the coordinate of the placed event.
So then I thought I could save a ton of memory by making a single block building and duplicating it for the floor of a dungeon. Apparently this command works only with Characters or Objects, not buildings.
Which lead me to question what this command is used for.
Anybody?
Anyway:
Has anyone found a good use for the duplicate command in RPGM2?
I was playing with the commands I had been ignoring just to see what I was missing and found many questions about this command. First thing I did was to just tell it to duplicate a character 1X, 1Y, 0Z away. I wound up with a train of that character!
Trying to make the best of it I thought I could populate a town with scripts that would change the character model depending on it's X or Y coordinate and spread the separation out. That just did not work. They all acted based on the coordinate of the placed event.
So then I thought I could save a ton of memory by making a single block building and duplicating it for the floor of a dungeon. Apparently this command works only with Characters or Objects, not buildings.
Which lead me to question what this command is used for.
Anybody?





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