David Jaffe layed out the details of his cancelled project, "Heartland," which was "supposed to make you cry." It sounded very intriguing and awesome to me.
http://www.1up.com/do/newsStory?cId=3157905
It's funny, me and Mora were talking about this earlier, why American games usually don't reach "art" status...it's because companies aren't willing to go behind the vision of one like they are in Japan, or the way they are willing to do in the American film industry. I also have no doubt that he succumbed to the pressure of higher ups that it wouldn't be successful from a sales standpoint.
What do you think? Is the American development system salvagable? There are glimmers of hope out there with rock stars like Cliffy B and Will Wright making their visions come to fruition, but the U.S. game industry has a long way to go in this regard. It's my hope that services like XBox Live Arcade will make more of these individual visions possible. What steps do you think have to take place to make video games more viable as an art form in the States?
http://www.1up.com/do/newsStory?cId=3157905
David Jaffe cleared the air by saying "Heartland was the story of China invading America. It was a first-person-shooter where you played a soldier debating whether to stay and fight for America or go AWOL to meet up with your family. We were trying to put in a lot of gameplay that would evoke emotion. You had sequences where you'd go into homes and your commanding officer would tell you to shoot innocent Chinese-Americans. It was very dark and was meant to cause players to consider what it's like to live in America and be an American today."
Sounds like it could be a deeply meaningful game, so why did Jaffe step away from the project? "Hearing myself talk about it now makes me a bit sad (that we didn't finish it). But I wasn't incentivized to make it, in a way I could go to my family and say 'You're not going to see me for 90% of the time, but there's a pot of gold at the end of the rainbow.' There isn't a pot of gold at the end of the rainbow, at least the current way the industry is set up."
Sounds like it could be a deeply meaningful game, so why did Jaffe step away from the project? "Hearing myself talk about it now makes me a bit sad (that we didn't finish it). But I wasn't incentivized to make it, in a way I could go to my family and say 'You're not going to see me for 90% of the time, but there's a pot of gold at the end of the rainbow.' There isn't a pot of gold at the end of the rainbow, at least the current way the industry is set up."
What do you think? Is the American development system salvagable? There are glimmers of hope out there with rock stars like Cliffy B and Will Wright making their visions come to fruition, but the U.S. game industry has a long way to go in this regard. It's my hope that services like XBox Live Arcade will make more of these individual visions possible. What steps do you think have to take place to make video games more viable as an art form in the States?






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