I’ve been wondering about, concerning spells, what effects (when you cast them and what they do) to use for each spell element (i.e. ice, fire, light). What I mean is: when my character casts a ice spell on my feeble opponents, what effects should I see? What will the spell do to my opponents? I’ve come up with a vague system for spell elements and I’ll post them as follows (I’m sorry if this is hard to read):
Fire: uses Fireball (flames) for damage effects and Fire (flames) for disabling effects. Enhancing and disabling effects focus on increasing/decreasing Attack Power (this is just for spells; skills can have any number of effects). Special: Death (this means Attacks can instantly kill, and Enhancing/Disabling spells can make one immune to or vulnerable to being instantly killed.
Ice: uses Ice and Fire (blue). Enhancing/Disabling focuses on increasing or decreasing Defense power. Special: Stop (represents freezing an enemy).
Poison: uses Poison Ball and Fireball (green). Focuses on increasing/decreasing skill power. Special: Poison.
Electricity: uses Thunder and Fireball (yellow) (I haven’t thought about this much). Focuses on increasing/decreasing speed. Special: effective against Golems (these are creatures made of earth or stone; or animated suits of armor)
Light: uses Beams and (maybe) Fire (white). Focuses on increasing or decreasing Magic Attack Power. Special: effective against Nonhumans.
Darkness: uses Fireball (stars) and Fireball (blue). Increases or decreases Magic Defense Power. Special: effective against Humans.
Holy: (I haven’t thought about what this or Unholy would have for effects). Special: effective against Devil.
Unholy: (see above). Special: Slow (inflicts a curse that reduces their mobility).
Time: uses Magic 1 and Magic 6. This is a “wild card” that can have all sorts of effects, especially "Special Traits" like Sure Run.
That’s it. Let me know if you have any suggestions.
Fire: uses Fireball (flames) for damage effects and Fire (flames) for disabling effects. Enhancing and disabling effects focus on increasing/decreasing Attack Power (this is just for spells; skills can have any number of effects). Special: Death (this means Attacks can instantly kill, and Enhancing/Disabling spells can make one immune to or vulnerable to being instantly killed.
Ice: uses Ice and Fire (blue). Enhancing/Disabling focuses on increasing or decreasing Defense power. Special: Stop (represents freezing an enemy).
Poison: uses Poison Ball and Fireball (green). Focuses on increasing/decreasing skill power. Special: Poison.
Electricity: uses Thunder and Fireball (yellow) (I haven’t thought about this much). Focuses on increasing/decreasing speed. Special: effective against Golems (these are creatures made of earth or stone; or animated suits of armor)
Light: uses Beams and (maybe) Fire (white). Focuses on increasing or decreasing Magic Attack Power. Special: effective against Nonhumans.
Darkness: uses Fireball (stars) and Fireball (blue). Increases or decreases Magic Defense Power. Special: effective against Humans.
Holy: (I haven’t thought about what this or Unholy would have for effects). Special: effective against Devil.
Unholy: (see above). Special: Slow (inflicts a curse that reduces their mobility).
Time: uses Magic 1 and Magic 6. This is a “wild card” that can have all sorts of effects, especially "Special Traits" like Sure Run.
That’s it. Let me know if you have any suggestions.







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