I'm wanting to make certain weapons counterattack while they are equipped, but haven't been able to figure out how to do it yet. If someone could tell me how it's done would appreciate it.
I think i'm the right track. By experiementing with indirect effects on my monsters I put this script in my After Result:
Script Branch: Conditon: Instigator Side: Off
Data: Flag: Target Reaction: On
Data: Flag: Target Reflect: Off
Condition End
This successfuly allows my monster to counter attack when it is attacked by a member - however the monster always counterattacks with the weapon of the member who attacked it, rather the weapon property of the monster itself.
Is there anyway i can get around this, and cause the monster to counterattack with it's own weapon property, rather that of the memeber who attacked it.
I think i'm the right track. By experiementing with indirect effects on my monsters I put this script in my After Result:
Script Branch: Conditon: Instigator Side: Off
Data: Flag: Target Reaction: On
Data: Flag: Target Reflect: Off
Condition End
This successfuly allows my monster to counter attack when it is attacked by a member - however the monster always counterattacks with the weapon of the member who attacked it, rather the weapon property of the monster itself.
Is there anyway i can get around this, and cause the monster to counterattack with it's own weapon property, rather that of the memeber who attacked it.
