Does anyone know what the "set probability" of stat changes like Poison is? For that matter (though it's a little off topic), does anyone know what the probbability per step of random battles occuring? I could probbably figure this out myself, but it would take a while, and my parents regulate the amount of time I can play video games (90 minutes on weekdays, 120 on weekends), so I've learned to value my time. It would help for me to know those things. Thanks.
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A question about probbability
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A question about probbability
Last edited by Dusk Raven; 02-27-2007, 04:07 PM. Reason: I accidently put a duplicate of another postTags: None
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Re: A question about probbability
I started experimenting with the encounter rate settings on playtest a while back. I remember specifically that always set an encounter every 5 steps in a field and every 3 steps in a dungeon, and the results for the other settings were widely variable. Low, for example, set an encounter from anywhere between 3 and 168 steps in a field. Other than that I did figure out that the dungeon encounter rate is definitely higher than the field encounter rate.
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Re: A question about probbability
Thanks. I know with Low encounter rate, It can be pretty infrequent: I was walking across a field in playtest, and I able to walk maybe 1/3 of the field without any enemies lifting a claw to stop me. But knowing the the encounter rate is different for dungeons helps.
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Re: A question about probbability
All right, I did a bit of playtesting, and I've came with some quick results. I made a quick game and measured the poison to no-poison ratio of my character's attacks. of around 19 or 20 hits (I might have missed one), 6 resulted in a poison status for the enemy. Once again, this is just the result of a small amout of time. If anyone had any different results, let me know.
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Re: A question about probbability
it also depends on the enemies INT level, if it was set to 100, Im sure that number would be quite a bit highter, it also depends on your INT also since that covers your ability to dodge attacks.
I think the best way to go about it(since I dont know what you had the enemy set at), is to do 2 sets of experiments, set enemy INT at 100 and yours to 0, and then set yours to 100 and the enemies to 0, then you can simpley figure out the ratio of anything in between with a little careful math.
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Re: A question about probbability
I had personally wondered if defense had something to do with the ratio. I did find out that defending didn't completely protect my opponent against being poisoned. I might try some additional tests later, either with poison or with the other status changes.
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