Hello. I am new to the forum, though I've had RPGM3 since August. I've been working, and a question has come up. I'll ask it here in case anyone has an answer. Please let me know if this insn't the right place to ask them.
I've been wondering about how much a given spell or skill should cost. With the system I have is this: for Attack and Restore spells, doing or healing 50 HP costs 10 MP or HP, and Enhancing/Disabling spells cost 10 MP or HP per 10 stat units raised or lowered (the cost is doubled for spells or skills that affect all members of either party). Adding a possibility of poison, stop, or slow status changes adds 5 to the cost (10 if the spell affects the entire party), as does making one vulnerable to or immune to those effects. 10 is added if the attack can instantly kill a target, and automaticly slowing a target costs 30 MP or HP.
I imagine stats of the casters would help so I'll state them: characters average 30-40 STR, 0-30 MATK, 20-30 DEF, 15-30 MDEF, 30-50 AGI, 400-500 HP, and around 90 MP at start. Monsters ussually have higher STR and DEF, andaround 150-250 HP and 50 MP.
I want to know how good the system is, or if I should make any changes. I would apprieciate any input.
And while I'm still typing, I like to know where I should post any ideas for stories that I want input on. Thanks.


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