I know JPS's definition of how the INT stat works, but it doesn't really help much. I've fooled around with it for a while and I think that it might work something like this:
Intelligence Stat: set at 20.
A.I. set to Physical First.
In doing that, it seems as though my monster attacks with physical attacks 20% of the time with the rest being random action. It may not be exactly 20% but it seems to be the general idea anyways.
Likewise if intelligence were to be set at 100%, the monster attacks with physical attacks almost every time. Please tell me if I'm right on this one, thanks.
P.S.: I really wish you could set certain actions to be used only when certain conditions are met. Say, Hp<40%=monster uses so-and-so magic spell. THAT would make battles 1,000 times more interesting (and it would make for some dramatic battles).
Intelligence Stat: set at 20.
A.I. set to Physical First.
In doing that, it seems as though my monster attacks with physical attacks 20% of the time with the rest being random action. It may not be exactly 20% but it seems to be the general idea anyways.
Likewise if intelligence were to be set at 100%, the monster attacks with physical attacks almost every time. Please tell me if I'm right on this one, thanks.
P.S.: I really wish you could set certain actions to be used only when certain conditions are met. Say, Hp<40%=monster uses so-and-so magic spell. THAT would make battles 1,000 times more interesting (and it would make for some dramatic battles).







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