heyllo everyone ^.^
I am new to this site and just have a few questions about the game that I wanna make
now I dont expect you guys to tell me how it can be done ( unless you wanna be extra helpful ^.^). I (mainly) just wanna know if it can actually be done.
I have never made a game with any program before so im kinda new to this. But I have done some programming (web sites)
the first question is about the data transfer thing that is in this game. To my understanding, if your making a game and you run out of the game memory, not memory on your memory card, you can make another file on a different memory card and kind of link it with the first save. Which has all avalible memory on it. (meaning, the equivilent to some one who has just started a new game). Is this right or does it do something else?
next question is in reguard to the battle system. I've seen a couple of threads that said something about being able to have a mini game (im guessing) where you have to press /_\, [], X, O in the right time to complete this event. My question is, can you somehow incorporate this in the battle system? This is what I basically want to do, the battle starts, enemies show up, you pick attack, and a sequence of buttons (/_\, [], X, O....and maybe directional buttons if possible) show up on the screen. Now, these buttons only show up one at a time, but they each have a timer on them. So you have to press the correct button that it shows at the right time to continue your attack. Can this be done? (*crosses fingers*). Also, can I do the same thing with enemies in reguard to counter attacks? For example, if you are in the middle of your combo attack, the enemy has a % of countering your attack. If this happens (if you have a high enough agility and dex stat), you have a chance to counter their counter attack. Based on the same battle system i just explained, but the timer for this will be faster. Also, the button commands will not be random, they will be a certain set of buttons depending on what move you wish to do. Can this be done? (*crosses fingers AND toes*)
Thank you
P.S. (*also crosses eyes* >.<)
^.^V
UPDATE: sorry about the double thread, I don't know how i did that ^.^;
I am new to this site and just have a few questions about the game that I wanna make
now I dont expect you guys to tell me how it can be done ( unless you wanna be extra helpful ^.^). I (mainly) just wanna know if it can actually be done.
I have never made a game with any program before so im kinda new to this. But I have done some programming (web sites)
the first question is about the data transfer thing that is in this game. To my understanding, if your making a game and you run out of the game memory, not memory on your memory card, you can make another file on a different memory card and kind of link it with the first save. Which has all avalible memory on it. (meaning, the equivilent to some one who has just started a new game). Is this right or does it do something else?
next question is in reguard to the battle system. I've seen a couple of threads that said something about being able to have a mini game (im guessing) where you have to press /_\, [], X, O in the right time to complete this event. My question is, can you somehow incorporate this in the battle system? This is what I basically want to do, the battle starts, enemies show up, you pick attack, and a sequence of buttons (/_\, [], X, O....and maybe directional buttons if possible) show up on the screen. Now, these buttons only show up one at a time, but they each have a timer on them. So you have to press the correct button that it shows at the right time to continue your attack. Can this be done? (*crosses fingers*). Also, can I do the same thing with enemies in reguard to counter attacks? For example, if you are in the middle of your combo attack, the enemy has a % of countering your attack. If this happens (if you have a high enough agility and dex stat), you have a chance to counter their counter attack. Based on the same battle system i just explained, but the timer for this will be faster. Also, the button commands will not be random, they will be a certain set of buttons depending on what move you wish to do. Can this be done? (*crosses fingers AND toes*)
Thank you
P.S. (*also crosses eyes* >.<)
^.^V
UPDATE: sorry about the double thread, I don't know how i did that ^.^;





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