-Is there anyway to make a script for something to happen planned/randomly? Say at a 50% interval or a 25%? I'm trying to create a spy character and thus feel the need to add a bit of unpredictability to the NPCs that "help" our brave hero out.
-I was also thinking about making a breakdown for weapons so that there's a chance that you'll find a +10 Long Sword (75%) but there's a lesser chance to find a +12 Long Sword (15%) and possibly even a lesser chance to find a +15 Long Sword (10%), all in the same event! I know that this kind of thing was possible in RM1 (and is not possible in RM3) but I recently got RM2 and I haven't been able to figure this one out.
-Is there any way to make a spell/skill that effects only the caster? I understand general magic rules (Curative spells hit any/all allies, etc.) but I was wondering if there is a (possibly premade?) spell that only directly changes the caster's status. For example, making a traditionally weak mage a stronger fighter, or allowing the construction of some sort of magical barrier to prevent dammage.
-Can the opening text be limited? Is there anyway to make everybody in town open with "Welcome to Town!" except for, say the antagonist, who could care less that you feel welcome in town?
I have the manual and I have the Prima guide thing as well, but I haven't really messed with either beyond making the "Blammo" quest thing. If answers can be found in either, please let me know!
-I was also thinking about making a breakdown for weapons so that there's a chance that you'll find a +10 Long Sword (75%) but there's a lesser chance to find a +12 Long Sword (15%) and possibly even a lesser chance to find a +15 Long Sword (10%), all in the same event! I know that this kind of thing was possible in RM1 (and is not possible in RM3) but I recently got RM2 and I haven't been able to figure this one out.
-Is there any way to make a spell/skill that effects only the caster? I understand general magic rules (Curative spells hit any/all allies, etc.) but I was wondering if there is a (possibly premade?) spell that only directly changes the caster's status. For example, making a traditionally weak mage a stronger fighter, or allowing the construction of some sort of magical barrier to prevent dammage.
-Can the opening text be limited? Is there anyway to make everybody in town open with "Welcome to Town!" except for, say the antagonist, who could care less that you feel welcome in town?
I have the manual and I have the Prima guide thing as well, but I haven't really messed with either beyond making the "Blammo" quest thing. If answers can be found in either, please let me know!



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