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    Consequence of Choosing to Run or Walk

    hey, do you think there could be a way to program some sort of consequence for choosing to run instead of walk or vice versa

    like for example, in some RPG's you have to walk over slippery surfaces or your character will fall and get hurt

    while this example is undoubtedy too much for RPGM3 to handle

    is there ANYTHING i could do?
    Last edited by theonejanitor; 01-05-2007, 06:51 AM.

    #2
    Re: Consequence of Choosing to Run or Walk

    There's no event code that checks player movement speed directly, so it's kinda tricky.

    I haven't tried this, but you could have an event which resets the game time (12:00, for example). The idea is to get to event 2 as quickly as possible. You could time how long it takes to get there by running, and if it takes 30 seconds, set event 2 to react differently if the time is over 12:00:30. In other words, you must get there in 30 seconds or under in order to get the best result.

    Ok, I just checked...10-minute intervals are the smallest increment you can change the time in, and the MAX is 23 hours and 50 minutes. Therefore it would be better to have the 2 events be a bit farther apart, since you can't work in seconds...unless the '23:50' actually means '23 minutes and 50 seconds'. I haven't tested that far, but the point is that you can do what you're wanting, I think.

    Now, the second event must have a Val-Conditional branch which checks for the time.

    GOD DAMMIT...you can't set the time as a condition for a V-C branch, and the only time condition you can set for the activation of the event is whether it's morning, noon, evening, or night. AAARRGGGHH!!!! Part of me wants to just delete this post now...but I'll leave it, because maybe I missed something...

    Sorry, man.

    What the **** is the use of setting the game time if there's no way to set that time as a condition for anything? That just ****** me off.
    Last edited by Ωbright; 01-05-2007, 02:14 PM.

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      #3
      Re: Consequence of Choosing to Run or Walk

      It's alright man, I think we've all wondered the same thing at one point...

      As for knowing if you're running or not, no, I dont think theres a way

      Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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        #4
        Re: Consequence of Choosing to Run or Walk

        Obright, you could set the time to ten minutes before noon. Then, at noon, if there is an event set to go, it will trigger then. Ten minutes in RPG Maker 3 is a pretty short time, so the two spots could be 30 seconds of running apart, I think.
        .

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          #5
          Re: Consequence of Choosing to Run or Walk

          Originally posted by DYRE View Post
          Obright, you could set the time to ten minutes before noon. Then, at noon, if there is an event set to go, it will trigger then. Ten minutes in RPG Maker 3 is a pretty short time, so the two spots could be 30 seconds of running apart, I think.
          .................LOL!!!! Dude, I'm steeeeupid!!! Well, I'm glad I kept the post there 'in case I missed anything'! What can I say...I know me.

          That should work!

          If I'm not mistaken, 10 seconds of game time = about 10 minutes, 1 minute of game time = 1 hour, and 24 minutes = one day.
          Last edited by Ωbright; 01-05-2007, 04:19 PM.

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            #6
            Re: Consequence of Choosing to Run or Walk

            I think every 5-10 minutes in-game is 10 seconds real time, although I've noticed the in-game clock is not a true-time clock, meaning its operations is dependable on how much memory it has available, if theres a lot of things on the field the clock will run slower, seems like the game gave the in-game clock a "back-seat" to other things
            Last edited by JPS; 01-05-2007, 04:17 PM.

            Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

            Comment


              #7
              Re: Consequence of Choosing to Run or Walk

              Originally posted by JPS View Post
              I think every 5-10 minutes in-game is 10 seconds real time, although I've noticed the in-game clock is not a true-time clock, meaning its operations is dependable on how much memory it has available, if theres a lot of things on the field the clock will run slower, seems like the game gave the in-game clock a "back-seat" to other things
              Welcome to RM3...where nothing is random...except for TIME. Ugh...I hope you're wrong, JPS.

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                #8
                Re: Consequence of Choosing to Run or Walk

                Yeah, I've been toying around with making a race. I plan on just making it a long one dictated on the time of day.
                Honestly, I was going to do some time tests but I'm too lazy.

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                  #9
                  Re: Consequence of Choosing to Run or Walk

                  man i swear the agetec and enterbrain crews got their children to make the game this time around

                  thanks for the help guys

                  Comment


                    #10
                    Re: Consequence of Choosing to Run or Walk

                    Or designed it so that thier children could make games.

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                      #11
                      Re: Consequence of Choosing to Run or Walk

                      Originally posted by Red Dragon View Post
                      Or designed it so that thier children could make games.
                      well yeah
                      i actually like the game, i'm just kidding

                      its just weird how much of a downgrade it is from the first two

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                        #12
                        Re: Consequence of Choosing to Run or Walk

                        I wouldn't really call it a downgrade, I'd call it a side-step. It sacrifices so much to make the game pretty, and approachable for more people.
                        stodi no na ka cenba

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                          #13
                          Re: Consequence of Choosing to Run or Walk

                          Originally posted by Obright
                          Welcome to RM3...where nothing is random...except for TIME. Ugh...I hope you're wrong, JPS.
                          Originally posted by Hitogorshi
                          Honestly, I was going to do some time tests but I'm too lazy.
                          For what's it's worth,
                          http://www.pavilionboards.com/forum/...ead.php?t=4782
                          Last edited by Pagerron; 01-06-2007, 08:12 PM.
                          " I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus

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                            #14
                            Re: Consequence of Choosing to Run or Walk

                            Originally posted by theStormWeaver View Post
                            I wouldn't really call it a downgrade, I'd call it a side-step. It sacrifices so much to make the game pretty, and approachable for more people.
                            Point well taken. RM3 is suitable for anybody that knows how to read/write to make their own RPG Game and have it look wonderful.

                            Maybe I'm the exception, but I know I wasn't "into" RPGs at all until about 5th grade (*SIGH* Dragon Warrior is so horrible...) and I didn't think about making my own RPG game until years later. (I actually did my thesis on RPGs and their impact on the world/world's impcat on RPGs)

                            There's an ad on TV that my local company is running right now about reaching the target consumer with advertising: A Harley-Davidson shop would not want to run their commercial during the Daily Mass, because most Nuns aren't into buying Hogs, and the company that makes STD medicince isn't going to be very profitable if they advertise during Saturday Morning Cartoons... Kinda obvious, I know, but it seems like the world isn't using Common Sense these days...

                            I think the People-in-Charge should think a little harder about who they're targeting for the RM4...
                            Last edited by MagusMartovich; 01-08-2007, 10:36 AM. Reason: for those who like to understand
                            A God from the Machine - Menander

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                              #15
                              Re: Consequence of Choosing to Run or Walk

                              Well none of the previous RM's were ever publicly announced on TV, as far as I know, I didn't even know they existed til I was cruising the WalMart electronics dept and saw RPGM1 in the case, it was $39.99 so I figure I got it when it first came out(1999 I believe), not sure....I never saw 2 and just happened upon 3 while at EB Games one day

                              Here I come Pav, like the Kool-Aid man barging into a funeral! Oh yeah!

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