hey, do you think there could be a way to program some sort of consequence for choosing to run instead of walk or vice versa
like for example, in some RPG's you have to walk over slippery surfaces or your character will fall and get hurt
while this example is undoubtedy too much for RPGM3 to handle
is there ANYTHING i could do?
like for example, in some RPG's you have to walk over slippery surfaces or your character will fall and get hurt
while this example is undoubtedy too much for RPGM3 to handle
is there ANYTHING i could do?




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