Ive been looking everywhere for an RPGMaker title everywhere. I finally found one and popped it in. I got a solid inventory, 3-4 playable characters, and a slew of NPC's. Now, here's my problem. The opening storyteller was pretty simple, but another part has me lost. Are the nodes like an individual event that I have to put in or used for something else? I just got into this, so please excuse me if this sounds dumb to you guys. I'm not sure and I don't want to screw my game up and have everything end up being messed up. I really appreciate any help anyone can give me. I have other questions, too, but this is the biggest one that I would like answered first.
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Found and confused at long last!?
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Galadrin42Tags: None
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Re: Found and confused at long last!?
Oh, okay, modes. They are like pages of an event. Every person or event starts out with just one mode. If you want them to have more, you just need to create them and program the game to move to the different modes. Inside of each mode is where you program the code for the events to take place.
If it helps, here's a sample event using different modes.
http://www.pavilionboards.com/forum/...ead.php?t=6826Last edited by Pagerron; 01-01-2007, 12:45 AM." I am the way, the truth, and the life. No one comes to the Father but by me. " - Jesus
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Re: Found and confused at long last!?
Example
If you want someone to say something once, display the text in mode one, then use the command "Add Mode" to go to the next mode, whereas mode 2 will say something different, and will not repeat the first mod unless you go back to it
If you understand the use of variables you can do wonders with the right tricks using modes, if you dont understand variables it opens up a whole new world once you understand how to use them
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