Here I answer some questions and answers people have asked about this game. They are below. Questions are in italics. My answers are bold.
Here are the questions submitted so far. This list will be edited as time goes on.
=================
-So, how long, where, and when? (As in, how long will the game be, where does it take place or where will I be able to get it, and when will it be released)
-What did you program it with?
-When this is done, are you going to require people to pay to play it?
-How long will it be before you get the game ready to play?
-How large will your game map be?
-Also, as it goes without saying, AI among civilians, cops, and drivers must be upgraded immensely over GTA's. That's a requirement, regardless of whether or not you ignore everything else I've recommended. Will the AI be such?
-Also, don't forget about the superfluous items and tasks that should be available to the player if they have the time or money. Just because it's not for any practical purpose doesn't mean an item can't be fun. For instance, if they don't use a car much, have something available like a portable radio or walkman they could use on foot, or they could use their hard-earned cash on knick knacks or commemorative antiques, or perhaps on some ultra-rare Atari-quality game systems (as I would assume during this era it is no longer viable to produce them in mass). Will those superfluous things just to have fun be present?
-Will there be regional radio stations specific to a certain location?
-How will your game handle character death of playable characters during gameplay?
-How will your game's branching storys work?
-How are the battles set up?
-So for long chases... gas tanks? One of the things cops have over the chasee is always numbers and fresh cars. Do you intend to make the player keep track of a gas gauge? That would be a new idea.
-What is the length of an average day? GTA's clock always went too fast for my liking. I'm also betting that there will be a calendar, so what type of holidays might appear?
-What kind of injuries, illnesses, etc. will players have to deal with, and what type of items and treatments will be available for recovery? How long do specific recovery processes last?
-Returning to my mention of regional stations... what about a radio dead-zone deep in a certain wasteland or underground?
-Will things like public transport be available? (in which you can instantly jump to a specific location by first paying the price.)
-What level of satire will be present in-game? Or will there be an overall serious tone?
-What besides appearance and (I'm guessing) MP usage would set magic apart from other abilities? Elaborate on how characters use magic and get infused with demons to use it.
-Will players be able to survive multiple gunshot wounds through the sagacious use of armor and special abilities? How well?
-Are all characters essentially just clean slates with different base stats, or do they have unique abilities?
-Describe in brief the level of balance in the game from the start (obtainable items/money, abilities, capability of defending oneself or causing damage.)
-how do you plan to map out keyboard controls for driving?
Here are the questions submitted so far. This list will be edited as time goes on.
=================
-So, how long, where, and when? (As in, how long will the game be, where does it take place or where will I be able to get it, and when will it be released)
-What did you program it with?
-When this is done, are you going to require people to pay to play it?
-How long will it be before you get the game ready to play?
-How large will your game map be?
-Also, as it goes without saying, AI among civilians, cops, and drivers must be upgraded immensely over GTA's. That's a requirement, regardless of whether or not you ignore everything else I've recommended. Will the AI be such?
-Also, don't forget about the superfluous items and tasks that should be available to the player if they have the time or money. Just because it's not for any practical purpose doesn't mean an item can't be fun. For instance, if they don't use a car much, have something available like a portable radio or walkman they could use on foot, or they could use their hard-earned cash on knick knacks or commemorative antiques, or perhaps on some ultra-rare Atari-quality game systems (as I would assume during this era it is no longer viable to produce them in mass). Will those superfluous things just to have fun be present?
-Will there be regional radio stations specific to a certain location?
-How will your game handle character death of playable characters during gameplay?
-How will your game's branching storys work?
-How are the battles set up?
-So for long chases... gas tanks? One of the things cops have over the chasee is always numbers and fresh cars. Do you intend to make the player keep track of a gas gauge? That would be a new idea.
-What is the length of an average day? GTA's clock always went too fast for my liking. I'm also betting that there will be a calendar, so what type of holidays might appear?
-What kind of injuries, illnesses, etc. will players have to deal with, and what type of items and treatments will be available for recovery? How long do specific recovery processes last?
-Returning to my mention of regional stations... what about a radio dead-zone deep in a certain wasteland or underground?
-Will things like public transport be available? (in which you can instantly jump to a specific location by first paying the price.)
-What level of satire will be present in-game? Or will there be an overall serious tone?
-What besides appearance and (I'm guessing) MP usage would set magic apart from other abilities? Elaborate on how characters use magic and get infused with demons to use it.
-Will players be able to survive multiple gunshot wounds through the sagacious use of armor and special abilities? How well?
-Are all characters essentially just clean slates with different base stats, or do they have unique abilities?
-Describe in brief the level of balance in the game from the start (obtainable items/money, abilities, capability of defending oneself or causing damage.)
-how do you plan to map out keyboard controls for driving?


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